![]() The game has no keys, no real mazes, nothing of the sort. But when you finally get into the building, something changes.īasically, from the point where you reach the ground floor, there are 40 floors to fight through as you ascend. It's a particularly unflattering one, to be fair, but just fucking look at this:īetween that music and those graphics, I was seriously about to drop this game before even reaching the skyscraper. So I guess the sewer intro kind of paid off?Īlso, here's a screenshot of the sewer levels. This is a boring start to the game and goes on too long, but I did actually get a brief jolt of excitement upon turning a corner to finally see a human enemy with a gun opening fire on me. I absolutely don't understand this design choice - the game is clearly advertised as counter-terrorist action in an office building, not walking around grainy, muddily-textured sewers shooting slime monsters. ![]() That was my first impression too - as mentioned, the game starts in a sewer. I did quick research on this before playing it and found that it's been referred to as "the worst shooter ever made". Runs like shit, looks like shit, sounds like shit, plays like shit." THE VERDICT: First thoughts were something like: "Christ almighty. I've got a feeling they might have been infinitely spawning. You can hear me fighting off giant rats - nothing I could do about this, they just swarm you from everywhere. I was actually agape at this atrocious racket the game calls music, so I recorded a full minute of it for you. ![]() MUSIC: What fucking music? This shit can't be called music. ![]() STORY: Terrorists have seized a United Nations building! Fuck! The only way to stop them is for one elite agent to infiltrate through the sewers, fighting off giant rats and slime elementals, and enter the building from below to battle up towards the terrorists. ![]()
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